![]() As in true rougelikes, the game was presented in an overhead view, with enemies being visible on-screen (think the first Legend of Zelda), but where combat was turn-based. It was a rougelike: a game in which the dungeon layout and loot was randomized each playthrough, and in which death resulted in the player being required to start the game over. Pixel Dungeon was a game players could download onto their mobile devices for a handful of dollars. So what is Shattered Pixel Dungeon? It started with a mobile game called, not surprisingly, Pixel Dungeon. It’s likely that a younger audience might experience a lack of stimulation at its 8-bit graphics and turn-based combat, but if you look beyond this, you get a game that’s pretty damn near perfect. Okay, before I go further, I should mention that the game we’re talking about here is pretty simple, and it won’t appeal to everyone. They fail to draw me in, or maybe they just seem unwieldy … Well, there’s one exception to all this: Shattered Pixel Dungeon. But even when you do pay, I’ve found that a lot of mobile games just kind of suck. And that’s totally understandable after all, developers have to make money. 99% of the time, when there’s a free game, there’s always some kind of catch: You can only play a certain amount of time each day (unless you pay money), or certain content is gated behind a paywall. There’s the old saying that there’s no such thing as a free lunch.
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